Review: 'Megadimension Neptunia VIIR' (PS4)

Review: 'Megadimension Neptunia VIIR' (PS4) IDEA FACTORY INTERNATIONAL

A lot of games are getting VR re-releases, and the Neptunia series is no exception. From Megadimension Neptunia VII comes Megadimension Neptunia VIIR. On the outside, the only main difference may seem that it's now for VR, but there are a few more tricks up its sleeve.

Being a re-release, the story hasn't changed one bit. For a more in depth story explanation, check out our review from a few years ago here. And my view of it still stands – there's a lot of repetitiveness in dialogue and things, but mostly the story is good. You're fighting more evils in another dimension, and you need to beat them. Well, dimensions actually. Neptunia and Nepgear and new girl Uzume have a lot of fighting to do – and it works.

On the PS4 without the VR, the controls were exactly how they were the first time. Really, I looked up my old review notes and went through the first version briefly. It's all the same. . Not that it's bad – it just didn't need to fix what wasn't broke.

The graphics look a tiny bit more attuned to VR. You know when you're playing a VR game without the headset, and the graphics don't follow completely to the screen? Like, instead of flat, they start to almost curl at places to account for the glasses? Yeah, it happens here. I was expecting some sort of update in graphics, but honestly, they look entirely the same. It still holds from last time- it's mixed.

Gameplay is where things get interesting. Neptunia series combat can be sticky at times, or it has that weird thing going on where what is happening on the screen doesn't correspond to what you pressing. Sometimes combos or hits go weird. It's clunky animation.

NOT ANYMORE. They re-did the mechanics and combat, and you can tell. Most of that clunkiness are now gone to the point that at certain times it felt like I was playing the cartoon version. Combat is now much cleaners. Animations and combos don't look as mechanical now. Less like a robot and more like a person. It looks much more fluid and natural. They also look much less out of place. I realize this was largely for the benefit of VR, but man, it's WAY better.

Like last time (In fact, EXACTLY like last time) the music and sound are fun. I'll quote what I had from last time:

“It keeps that upbeat, semi-techno music as a default, but it also goes into serious music (some reminding me of 'Lost's' Michael Giacchino) that combines slight Japanese flairs and little 80's style riffs) and into nice little actiony bits. The sounds can be repetitive too. Characters getting hit or calling their attacks never change inflection. There are limitations to how much can be said, I understand. But some variance would have been nice. It's all clear, crisp and on the mark of the action (some of the music outros even synching up nice with the soundtrack) and if you can stand hearing some of the same lines of dialogue during attacks, it works great.”

I didn't see any frame rate or glitches. In fact, compared to last time, it improved thanks to the updates. Some of the clipping issues have been resolved, and any slowdowns I may have experienced before aren't here. When they said they worked on the game for a VR release, they were not kidding. It runs much better now.

While nothing content wise has been added, a revamp of Megadimension Neptunia VIIR has done it wonders. VR can be immersive, but even if you don't have that, the game runs much better and plays much better now. Sadly, it's not a new game, but for what it is, it makes improvements on the last version. For fans they'd want this, and if the last version seemed a little lacking, the new improvements may help you come over on it. It is essentially a re-release, but an improved one.

Final Score: 8.8 out of 10

A copy of this game was provided for the purpose of review.

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