Review: 'Life Goes On: Done To Death' (PS4)

Review: 'Life Goes On: Done To Death' (PS4) INFINITE MONKEYS ENTERTAINMENT

When you hear the name Life Goes On: Done To Death on name alone, it might sound like something in the vein of Life is Strange or another similar game. But it turns out to be a bit of a treat, like Monty Python and the Holy Grail combined with a puzzle platformer. But how does it holdup overall?

The story is straightforward and enjoyable. A king wants to live forever, and you need to get a cup so he lives forever. The only hiccup? He has unending amounts of knights and a portal to send them through. Every knight he sends will die, but its to win each round. Story doesn't matter so much here, but it's nice to have something to shoot for. More than anything, the quasi-Medieval knight theme makes it ahead of most puzzle platformers that are somewhat futuristic.

Graphically it's a sound game. They're a bit simple and are a bit behind the times (even for a sidescroller), but being behind is actually a blessing in a way. It makes it more cartoonish, and for a game where you need to kill your knights constantly to solve puzzles, it's much appreciated. Some of the more fluid graphics, like fire, look a generation or two ahead of other graphics, and it creates an almost surreal vibe – it can be distracting at points. As if 2002-2016 graphics got jumbled up. It's not a huge issue, just something you notice a bit, and honestly, is just a nitpick.

The gameplay and mechanics of it are also solid. Controls are fantastic and easy to pick up. Tons of little touches, from hats they're wearing flying off to the knights name being crossed off a list each time they meet their fate. Difficulty also climbs up gradually and isn't TOO harsh. Altogether it excels here too.

The music reminds me of the Worms series. It's so mystery filled and cheery that you forget your watching your characters die horrible after horrible death. Thankfully there are no screams (or blood), and the lack of both make it seem more like a horrible curse of knights rather than something darker. Sounds are bare – each saw or flame sounds the same, and music doesn't have a great variety either. But, like Worms, you hardly notice it. Good music, not a lot of variety, but having it seem naturally blend in and being focused on the task at hand more than makes up for it.

I didn't really encounter any problems with the game. Controls are so tight that anytime the knight accidentally dies it's your own fault. Load times are reasonable. The same graphic of the winning knight carrying out the knights that died play each time, but that's not so much a glitch as a joke that get's less funny each time you see it. If too many dead bodies pile up then it can screw things up, but again, it's your own fault that happens. It's really a smooth ride through and through.

It's a fun puzzle with an interesting setting, excellent controls and hitting high on every note it needs. I wish all the graphics were on the same generation, and it feels a bit too short (Kinda a good thing, because it left me wanting more). But if you love puzzle games and have a sense of humor that's fine with death, then this is a tight little game you'll love. It's not as detailed as, say, Worms, but I never felt bored while playing Life Goes On, and you won't either.

Score: 8.4 out of 10

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