A popular event for Magic: The Gathering players after the release of a set is Magic Game Day. It's a fairly casual two-day event (despite the name) where players get together to play in "Standard" format tournaments. For the uninitiated, the Standard format contains only the most recent sets. In this case it's the final set of the Tarkir block along with Magic Origins, the Battle for Zendikar block, and the entirety of the Shadows of Innistrad block.
So, what decks might you want to build and bring for this next Magic Game Day? We have the following three suggestions:
Sticking with the storyline of Nahiri bringing Emrakul to the plane of Innistrad, we present to you the first of the three deck suggestions for this Magic Game Day. The end game is simple: Get Nahiri, the Harbringer out and fire off her ultimate to bring into play Emrakul (or Ulamog if you prefer -- never mind the fact that Ulamog was slain on Zendikar). Leading up to that preferred final blow are stall tactics. This includes some countering ability, board control with cards like the new Thalia and Drag Under, and the nice synergy between Reflector Mage and Eldrazi Displacer. You'll notice we've included a playset of Lone Rider. The card plays well with Blessed Alliance and even better with Ojutai's Command. With the Rider on the board, you can use the Command to counter an opponent's creature spell then take the life gain to transform the rider; Or (and even better) is use the Command to resurrect the Rider then take the life gain to transform him almost immediately. There is also card acceleration through the mana-fixing card Terrarion, creature Sin Prodder, and Anticipate. Estimated value: $190
Eldrazi decks are all the rage these days and that should come as no surprise seeing as the race has been decimating the plane of Zendikar since Rise of the Eldrazi. This red-green deck uses mana ramp from green thanks to Sylvan Scrying, Animist's Awakening, and even the anti-Eldrazi planeswalker Nissa, Vastwood Seer to get the ball rolling. There are plenty of other spells to get the mana rolling early such as Sylvan Scrying, Nissa's Pilgrimage, and Primal Druid. Ideally, you can get your Oblivion Sowers out sooner rather than later so you can start stealing your opponent's resources as well.
To help keep you alive while you ramp up to Ulamog and World Breaker, you have at your disposal both Radiant Flames and Kozilek's Return with the return hitting everything again once you get to your mid-game when you can pop out a Dragonlord Atarka to heavily move things into your favor. The Jaddi Offshoots are also there to help keep creature threats at bay while allowing you to gain a little life back off of your land drops and buy you time. One Ulamog and/or the World Breaker hits the board, consider it game over for your opponent. Estimated value: $144
For those wanting something a bit different (and less wallet-intensive), this B/U/R Tutelage Mill deck should be worth a go. It's an updated version of a similar deck we suggested for the previous two game days. The deck is based around the Origins enchantment Sphinx's Tutelage. It can sometimes take a little time to get going and poses the risk of being under-run by an ultra-aggressive deck. Once it fires off, however, things tend to move pretty darn quick.
At first, the primary goal is to get the Tutelage on the board as quickly as possible. Thanks to the extreme rate of card drawing this deck is capable of, getting the card into your hand shouldn't be much of an issue. Raidiant Flames and Send to Sleep (which can be like an early game Time Walk) are there to help slow things down. Sideboarding in Bone Splinter (which should be used with the Salvage Drone for added card drawing) is also there for on-the-board threats. In later games, expect to need to throw in some extra counterspelling ability to keep the Tutelage on the board once your opponent boards in what he/she needs to get rid of it.
Once at least one Tutelage is on the board, then it's all about the card draw. Low-cost card drawing options like Tormenting Voice and Magmatic Insight not only add to the card draw tally but also fire the Tutelage off twice per. Pore over the Pages also works extremely well here. Who cares about dealing damage to your opponent --just start drawing cards and force your opponent to mill as much of his deck as possible each turn. You'll find yourself surprised at just how quickly this can happen, especially if you can get Alhammarret's Archive on the board for that nice one-two finishing punch. Estimated value: $48
So there you have it. Three deck builds for you to consider for Magic Game Day on the weekend of August 13-14. Good luck and have fun!