When I first started playing Trillion: God of Destruction, it looked to be just another Manga-style hack and slash with predictably good still art and predictably bad 3D parts. But as soon as I got into the actual game, it did something I wish more games did – let you have a choice in which main characters you want to see successful and which ones you don't. Not just one or two scripted times, but in the entire game. Was this enough to save it? Well...
Might as well explain the story – or at least try to. Trillion, a demon/overlord/overall bad creature decides to kill everything, because, why not. When one of the overlords can't continue on, the mission goes to the seven other overlords – all based on one of the seven deadly sins. While a good premise and definitely interesting, it's too much time on story at times. At one point I timed half an hour and less a third of that was gameplay. The rest was just listening to conversations. And not always interesting ones either – usually it's about the same things or what's been repeatedly said. Good story, bad pacing and a little too talk heavy.
Unlike other games where you just take a bunch and fight, you need to fight with one and boost their stats, choosing which ones you want to make strong and ready to fight Trillion. Train them well, they do well. But train them poorly, and they can die. It's like Skyrim or another RPG where you boost your character to do better, but with seven you need to mix and match to do well unlike standard RPGs or even JRPGs, or else they are gone.
Controls work well on steam. Although you should be ready to hit that continue button because of those talky scenes, a lot of it is point and click with a few button controls. It's a Japanese hack and slash not unlike games like the Princess Neptunia series, and that should tell you about how complex they are. They're quick to learn, and that makes you focus on the combos needed to win. Simple, but effective.
Graphics are what I've come to expect from Manga-based games. Beautiful but barely moving still talking scenes with action that looks a few generations down in terms of quality. This could have easily come out for the Sega Dreamcast. Some graphics (albeit for design purposes) are closer to the Atari 2600 (8/16 bit). At other times it goes into more standard cartoonishness too, which caught me off guard the first time I saw it. Animations are also fluid, but for each attack it's the same animation or the same exact “breathing” motion while standing still. It's robotic with a mix of lifelike. Altogether it's weirder than usual, but otherwise what you would expect.
The music isn't all the usual pop/rock/techno. Sometimes it's orchestral with choirs chanting, and these moments were my favorite. They are so fitting with the tone and not usually heard in this type of game. But as soon as you enjoyed them it would switch back to the familiar pop/rock/medieval lineup. When it's good, it's good. When it falls back to the usual music...not so much. Also, this one shouldn't be a surprise, but sounds are limited. The almost chime like select button was especially annoying, as is some of the characters few phrases and noises they make. At some parts it's like passing a row of video slot machines with all the loud, same and cartoonish noises.
I couldn't find any bugs or glitches or other major problems. There were a few framerate problems at times when the character walked slower and was a little out of synch with sounds, but to be fair, a lot was happening on screen. At some points characters who were meant to have appeared don't until a little bit of time – this only happened on the still-scenes, and I'm still debating if it was a design thing to save on animating their mouths and other features or if it was a genuine boo-boo.
Trillion: God of Destruction is by no means a bad game. It's very playable and offers a unique challenge by needed to evenly help characters – even ones you don't like. The story can keep you engrossed too. But there are too many little things that can distract and annoy (those constant sounds, long scenes of no playing, some odd choices in animation and music) to make this really recommendable. If you love the genre, this will be an above-average bonanza, but for the average player it might be worth a test run first to see if it's your thing.