Video games market set to become a $300 billion industry by 2025

The Electronic Entertainment Expo. The Electronic Entertainment Expo. EVAN SYMON

The video games market will more than double to become a $300 billion dollar industry by 2025, according to GlobalData, a data and analytics company.

According to the company’s latest thematic report, "Video Games", the market will grow from $131 billion in 2018 to $305 billion in 2025. Mobile gaming has already outstripped the console games and PC games markets.

"Today’s video games industry is in the throes of a huge transformation from a product-oriented business to an as-a-service mode," said Ed Thomas, Principal Analyst for Technology Thematic Research at GlobalData. "At the same time, new technologies like 5G, cloud, and virtual reality will usher in a new phase of innovation, while new business models like support for in-game micropayments are already changing the economics of gaming."

Streaming will drive gaming’s future, according to the report. "Cloud gaming is evolving into a global phenomenon," Thomas said. "Major games companies are racing to become the Netflix of games, driven by rapidly increasing viewership on existing streaming channels. However, latency and bandwidth limitations will serve as a brake on the development of mobile gaming services. The maturing of cloud technologies and development of 5G will reduce these network issues, creating an increasingly competitive market in which several leaders have already emerged.”

Over the coming years, with the increased maturity of cloud gaming technology (supported by 5G), a shift is forecasted towards mobile gaming platforms. This is driving the expansion of this market to over $100 billion by 2022, up from $55 billion in 2018.

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