E3 2016: 'Dragon Ball Xenoverse 2' first impressions

E3 2016: 'Dragon Ball Xenoverse 2' first impressions BANDAI NAMCO

I just missed out on the Dragon Ball craze in the late 90's, early 2000's. I was carried away by Pokemon and never turned back, but in retrospect, perhaps I should have. As I watched the gameplay video of Xenoverse 2, it showed off a lot of impressive features.

The first thing you notice is the art style, and it's polarizing. It looks straight out of TV drawings and animation at points, and this is off-set by the cel-shading. It just seemed off.

It's also more sandboxy. You can walk, run, jump, hoverboard and fly. And not just fly either – you can hover in the air and fight. I know it was in the series, but the game makes you even more in the action. You see this speck of a bad guy in the distance, and as soon as you attack, you rush up up – just how you pull up to attack in fly-fighting is incredible, and I'm glad it's part of a game. It looks so fun to do. It adds another layer to standard fighting.

It also runs on 60 FPS, meaning it looks smooth as hell. I forgive the art style for this, because all of the good elements together create a really interactive game. Fights in the sky this good are guaranteed hours of fun. It would be hard to get tired of this.

Dragon Ball Xenoverse 2 comes at the end of 2016 for the Xbox One, PS4, and PC. I personally don't get the characters and the art, yeah, isn't the best. It's a mix of art and play that don't reach the peak games like Okami reached. Backgrounds aren't that detailed either, but it's still in demo too. But the stuff it does good is amazing, and Xenoverse 2 looks like a solid entry for fans and something worth trying for fighting fans, even just for those sky battles alone.

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