Friday Night Magic and weekend events at the local game store are great opportunities to try out fun new decks. If you're looking for a new Legacy deck that's competitive enough for your LGS (and maybe even a Grand Prix), may we suggest this soldiers tribal deck?
When it comes to Legacy tribal decks, merfolk, goblins, and eldrazi tend to be on the tip on most players' tongues. That's probably part of the reason why soldier tribal hasn't gotten the attention it deserves. Well, not anymore. We think we've come up with a soldier deck that can prove quite formidable in the format.
Though a stompy-style deck at heart, the deck finds its real strength in locking your opponent out of their bag of tricks. To do this, we run four Chalice of the Void, four OG Thalias with two copies of Thalia 2.0, and a pair of Suppression Field (with two more in the sideboard). We want one of these out first turn, hence why we're running six total of Ancient Tomb and City of Traitors, as well as a playset of Chrome Mox. Chalice for one is just plain mean (and the reason we're running Exile over Swords to Plowshares), both Thalias are frustrating, and Suppression Field makes fetch lands, Jitte, planeswalkers, and a whole slow of other cards just plain silly. Suppression Field is also the reason why there are no Mother of Runes, Wastelands, or other staples in this deck. That would really be silly.
Once (at minimum) a soft lock is in place -- and that's something that should only take a turn or two -- it's time to go big and wide. The deck provides card advantage with creature tutoring with Recruiter of the Guard and micro-tutoring with Enlistment Officer. We also get the ability to cheat in the more expensive creatures like Captain of the Watch and Daru Warchief (both tribal pumpers) with Preeminent Captain. Once you have a modest battalion (and it shouldn't take very long at all), turn 'em sideways and send your opponent packing. Or, at least, sideboarding.
Speaking of sideboards, this one is a bit of a Swiss Army Knife. Because sideboards are largely based on local meta, feel free to tinker all you'd like. For us, we threw in two additional Suppression Fields, Containment Priest for Sneak'n'Show type decks (take out the Preeminent Captains), Rest in Peace and Faerie Macabre for graveyard hate, and Holy Light to hold off infect and other tribal decks from swinging for the kill. And (for additional locking power) cards such as Phyrexian Revoker, Ethersworn Canonist, Sanctum Prelate, and Gideon's Intervention.
Goldfishing, the deck almost always pulls a soft lock turn one and strengthens the lock on the second turn. Often, we're swinging for the win only a few turns later. In four simulated digital matches, the deck went 3-1, losing only to colorless eldrazi (though barely squeaking by against burn). The other wins came against goblins tribal and lands.
Are you running this deck at your LGS? If so, leave us a comment and tell us how you fared!