Some rebellions are built on hope. Others by making the right kind of noise.
After a wealth of recent bad press and heavy criticism about the heavy dependence on in-game purchases such as loot boxes in EA's upcoming Star Wars Battlefront II, game developer DICE seems to have done away with game's the highly unpopular and controversial pay-to-win options.
In a statement from DICE General Manager Oskar Gabrielson posted to the official Battlefront II website, says the decision came directly from player feedback.
"We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning," he wrote. "This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay."
Somewhat like after the destruction of the original Death Star at the end of Star Wars Episode IV: A New Hope, celebration against the Empire might be short lived. The turning off of Battlefront II's in-game purchases may only be temporary.
"The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game," aludes Gabrielson.
DICE says they will share more details to that end once they figure out what they are ultimately going to do.
Star Wars Battlefront II is scheduled for release Nov. 17 on Xbox One, PlayStation 4, and PC (via Origin).