10 top original cards in 'Amonkhet'

10 top original cards in 'Amonkhet' WOTC

With Amonkhet, the next Magic: the Gathering set releasing Apr. 28, comes 264 new cards.  Many of those cards are originals with some (such as Tormenting Voice and Mighty Leap) being reprints.  And that's not even counting the (*cough cough* extremely hideous looking) Masterpiece reprints such as Counterspell and Force of Will.

Now that the prerelease is over and we're approaching release day, we highlight what we perceive to be ten of Amonkhet's best original cards.

Gideon of the Trials (Mythic) - It's not uncommon for Wizards of the Coast to print a Planeswalker that's standard or Modern legal.  What is uncommon is for them to print one that can have serious consideration for Legacy or Vintage.  Gideon of the Trials is just that.

Three mana Planeswalkers are desirable to begin with and this one's a whopper.  He has the standard Gideon ability that turns him into an indestructible creature as well as a +1 ability that takes the teeth off of not just creatures but any damage-dealing permanent.  Oh, yeah, and there's that fire-off-at-any-time ultimate.  That's a thing.

Liliana, Death's Majesty (Mythic) - Five-mana Planeswalkers can be a bit of a hard sell, but Liliana, Death's Majesty is well worth the cost considering she basically comes into play with either a 2/2 Zombie token and some Delirium help or fires off a Rise from the Grave effect.  Unsurprisingly, she's a shoe-in for Zombie tribal or black control thanks to her ultimate.  The fact that the ultimate can fire off fairly soon after she comes into play is quite nice, too.

Sure, she's not as good as her previous printing, but this version of our favorite planeswalking necromancer isn't too shabby at all.

Nissa, Steward of Elements (Mythic) -Nissa's looking a little blue these days, but that doesn't mean you won't be green with envy if somebody else drafts or cracks her.

She's channeling her inner Jace with the +2 scry ability, but it's her neutral loyalty ability that really catches our eye (partially because one of our editors runs a Edric deck for EDH).  In the correct deck, she basically reads "Once per turn, put a free creature or land into play" once she's in play herself.  We completely expect this card to get abused.

As far as her ultimate ability, it's honestly underwhelming as it can easily be dealt with.  That said, two 5/5 fliers could win you the game in the right circumstance.

As Foretold (Mythic) - We expect there are some cheeky Magic players out there who will have fun with this card's name.  We also expect it to see a lot of play.  In terms of Standard play, we're guessing it will mostly see inclusion in Rise from the Tides builds, though it's going to be interesting to see what players brew around it.  EDH players are also going to like it.

Vizier of the Menagerie (Mythic) - Expanding your hand is nice.  Not worrying about the color requirements for the creatures you cast is nice.  Having a card that does both is even nicer and that's exactly what players get with Vizier of the Menagerie.

With a built-in peeking ability so that its controlling player knows what his/her options are, Vizier of the Menagerie will be a go-to card not only in limited but in constructed as well.  It probably won't see much interest in older formats, but more current and alternative ones (like EDH) will find it quite useful.

Harsh Mentor (Rare) - This card is going to be the ruin of many EDH decks, not to mention a handful of those in other formats.  While taking two damage for activated abilities doesn't seem too bad here and there, it really can add up.

We expect Harsh Mentor to find its way into plenty of sideboards and, depending on the meta, it may even see some maindeck play.  It's just too bad it doesn't also affect Planeswalker cards.

Bicycle Lands (Rare) - They're called Bicycle Lands because they're all cycling.  Get it?

All bad jokes aside, dual lands are nice to have until they're not.  While there have been better duals printed (slow lands aren't exactly the most desirable), the fact that players can cycle these to draw new cards is quite handy.  Cycling itself is a good trigger for things in Modern, EDH, and beyond.  The lands also pair up well with cards like Fluctuator, cards that deal with lands in the graveyard, and can help get lands into the graveyard for Delirium affects.

And, yes, we know we're kind of cheating here by putting all of the Bicycle Lands into one slot on our top ten list.  We're fine with that.

Glorious End (Mythic) - Red isn't a color known for counterspells, but in its own way that's exactly what Glorious End is.  Same for damage prevention.  Depending on when you cast it, it's almost a free turn.  At the worst, it's a strictly better Cancel (though with quite the catch).  At its best, it can kill combos, disrupt synergy, and disrupt even the best of players.

Of course, the card can cost you the game, so you do have to plan things out.  Still, the power level of Glorious End can't be ignored.

Gideon, Martial Paragon (Mythic) - Yes, this is one of the cards that only comes in Amonkhet's Planeswalker decks.  No, that doesn't make the card any less good.  If anything, it makes it unappreciated.

Not for us.

We see the value of this five mana cost Planeswalker.  The card refreshes your creatures regardless of what you tapped them for and buffs them at the same time.  It becomes a 5/5 indestructible creature (which is larger than what Gideon of the Trials becomes).  It also has an ultimate that, while a tad expensive, can give you the winning swing in combat.  Oh, and do take notice that the final ability taps the creatures belonging to all of your opponents rather than just one target opponent.  Nice.

Vizier of Remedies (Uncommon) - C-c-c-combo!  Thanks to this card, the Shadowmoor card Devoted Druid had a nice little spike in price.  Why? Because it lets the Druid make unlimited mana.

Essentially, this Vizier either bends or breaks any card that uses -1/-1 counters as a handicap.  As far as we can tell, this includes cards with Persist.  That's not broken at all.

Baleful Ammit gets better. Barrenton Medic can prevent seemingly unlimited damage.  Infect and wither get slightly nerfed.  There's a lot that Vizier of Remedies affects.

When it comes to Vizier of Remedies, we're a giant fan.

Of course, there are a number of other really good cards in this set.  Many of the other Vizier cards were very close to making our list, as were a handful of other cards.  That stated, a recent analysis by MTG Goldfish found the average estimated value of each pack of Amonkhet to be an underwhelming $2.14 (packs sell for $3.99 each).

Amonkhet is the first of two sets in the Amonkhet block with the second, Hour of Devastation, slated for release on July 14. Amonkhet itself releases Apr. 28 with Wizards of the Coast holding the set's Magic Game Day a few weeks later on May 20-21.

Leave a comment

Make sure you enter all the required information, indicated by an asterisk (*). HTML code is not allowed.

GeekNifty.com - A site run by geeks for geeks.