White Wolf releases first new games in more than a decade

White Wolf Publishing's new games are interactive stories based in the World of Darkness. White Wolf Publishing's new games are interactive stories based in the World of Darkness. WHITE WOLF PUBLISHING

Some video game developers take a bit of time between game releases.  For White Wolf Publishing, it's been more than a decade.  After not coming out with a game since 2006 thanks in part to it being at the time a subsidiary CCP Games (EVE Online), the company -- now under the Paradox Interactive flag -- has come out with two new titles.

Available now for Steam, Android and iOS, Vampire The Masquerade: We Eat Blood and Mage The Ascension: Refuge are White Wolf's new titles.  They're interactive fiction games that were inspired by the classic roleplaying choose your own adventure books.  Telling mature, intelligent stories, Vampire The Masquerade: We Eat Blood is written and illustrated by Zak Sabbath and Sarah Horrocks.  Mage The Ascension: Refuge was written by noted Swedish author Karin Tidbeck.

“The World of Darkness has always been about mature, intelligent stories,” said White Wolf Creative Director Martin Ericsson.  “These new games uphold that tradition, but we put a very modern twist on it: we see our games as a way not only to entertain, but to look closely at contemporary issues, and ask some of the big questions of our time.”

In Vampire The Masquerade: We Eat Blood you’re a young artist who wakes up at night to find you’re no longer human.  You're also very hungry for blood.  The story is told entirely through a mobile messaging perspective and White Wolf says the game features a sharp, mature, and terrifying story about your first nights as unwilling predator and prey.

In Mage The Ascension: Refuge you play a volunteer at a European camp for Syrian refugees.  While there, you discover that magic is real, you can use it, and you’re in the middle of a secret magical war for the fate of the world.  The game lets you experience today’s social and political upheavals while learning that you can shape reality itself through sheer force of belief.  But with your newfound power comes newfound responsibilities as tour actions and choices will have profound consequences on the world and people around you.

These two games are the first digital game releases in more than ten years for White Wolf Publishing.  The company is also working on a 5th edition of the Vampire: The Masquerade tabletop RPG books and recently announced a video game adaptation of Werewolf: The Apocalypse.

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