The Spectrum Retreat, a game which won the 2016 BAFTA Young Game Designers Award, will be coming out on both consoles and PC in 2018.
Developed by Dan Smith and published by Ripstone Games, The Spectrum Retreat is a first-person narrative puzzle game that takes place in the near future. In it, players explore the pristine and uncanny hotel known as The Penrose. Inside the hotel, players are tasked with solving its ingenious colour-coded puzzles and discovering the reasons behind their seemingly never-ending stay.
“The last few years have been a great experience", said Smith. “When I first began development, I couldn’t have anticipated that five years later we’d be releasing a game like this and that I would pick up a BAFTA along the way. The Spectrum Retreat is built on the mechanics I developed a few years ago, but they’re now integrated with a mature, absorbing story and setting. It’s been great to push the game further in every aspect and to craft an engaging world that can deliver the puzzles and story together.”
Ripstone Games Creative Director Phil Gaskell says they're thrilled to be able to share Smith's vision.
“We’ve worked closely with Dan as he, along with our in-house artists and programmers, crafted an experience which does justice to the vision he showed in his 2016 BAFTA award-winning demo," he says. "The puzzles possess a depth which betray Dan’s age and the story provides real emotional heft.”
The Spectrum Retreat does not yet have an exact release date, but it is expected to come out at some point this year for PC, PlayStation 4, Xbox One, and Nintendo Switch.