Review: 'Warhammer 40,000: Inquisitor – Martyr' (PS4)

Review: 'Warhammer 40,000: Inquisitor – Martyr' (PS4) STEAM

The Warhammer series, by now, has had, what, hundreds of games? Most game series switch up locations, characters and things true, but most importantly, they innovate. They add new things, make it better. With Warhammer 40,000: Inquisitor – Martyr, it seems to simply run the loop again that way.

I'm not sure what I can say about the story, but I'll try. You're an inquisitor, which is like Emporer's Warriors on religion. You're on the Martyr, a spaceship/montasary that's been taken over. Guess what you're doing? AN INQUISITION! I don't know why, but this game's story really felt like an abuse against free will if that sounds possible. It's not like Far Cry, Fallout, or other series where you get to have choice and to break away. Hell, even in Madden you can choose to move the Steelers to San Diego if you want. But in Martyr, it's all so expected. That you just go along with this, despite other options seemingly existing. It's not a bad story, but there's this sort of existential “Why can't I choose my own path?” vibe about it that felt off.

The graphics were pretty good. I'm usually not a fan of those far out, 3rd person at a 45 degree angle games, but Martyr used it's space and graphics wisely. Darkened ships look it, and huge bursts of color in hits really look spectacular – for some reason it reminded me of that skyscraper fight in Skyfall. Even things like Nebulas look great. I don't like all the monster and character designs (Oh my God I hate the Inquisitor designs – every class of them!), but that's more of a personal aesthetic. It looks great for a game like this.

Gameplay is what you would expect. You're going out on inquisitions, missions, assignments and such as one of 3 classes of inquisitor. Mainly what you're doing is fighting. No 'taking it easy' missions here. You may be by yourself, in giant robots or other things like that, but generally what you're doing is fighting. Oh, and tarot crafting, which isn't my favorite kind of crafting system, but it does the job. Generally it doesn't add anything though. Besides story and a few retooled things, there isn't anything here that hasn't been done before.

PS4 controls worked much better than I thought they would. This is a game like Diablo, where it's meant to be played more on the computer. But, where it lacks in needing a control it makes up with ease of play. It's still a lot of clicks and button mashing against actual combat, but it crossed over better than most similar games have. Music and sound weren't bad either. The music has that Pulsey Terminator-Alien-Thing feel to it, both subtle and suspenseful, as well as being industrial and orchestral. It's a curious mix, but it works. Sound was also good. Weapon fire sounded crisp, and the voice acting was ok (It didn't sync up well with animations though). A good subtle note was how different each different gun sounded – if it was close to another one it sounded more like it and vice versa. I thought it was a cool little detail.

The frame rate was fine for the most part. Going to a new area, sometimes it would slow down a bit, but that was it. And there's no real glitches in it. I thought there would be going through some of those dark corridors, but I didn't spot anything going haywire.

Warhammer 40,000: Inquisitor – Martyr has a lot going for it, but that's based mainly on the things that they've always had – good graphics, good details on sound, good mechanics. But it runs out on the new. Story doesn't even seem to matter. They could have added an entire mission about invading Panamanian soldiers for no reasons as a horde, and it would have played the same. You can add a new story and new characters, and make it look nice, but it's inherently the same game as so many others. It's not a broken game. Far from it – it's very playable. They just forgot to innovate.

Final Score: 7 out of 10

A copy of this game was provided for the purpose of review.

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